I'm going to start either updating this single blog about my game or making blogs about it semi-consistently since I like this place more than most social media and I need to get attention on it somehow.
It's a bullet hell with arcade mechanics and an aesthetic inspired by the vector style in some really early video games (like Asteroids/Spacewar!), besides that what it's actually going to be is still kinda up in the air. If anyone does in fact care about where this is going I'll probably do updates somewhere averaging bi-weekly for the time being.
The gameplay in the arcade mode I've been using to test things:
https://u.cubeupload.com/Potato_Photos/gameplaygif.gif
https://u.cubeupload.com/Potato_Photos/gameplay2gif.gif
I'm currently working on the options/difficulty selection, which is not going very quickly since I want it to look decent and the engine I'm using to make the game is awkward with what I'm going for
https://u.cubeupload.com/Potato_Photos/optionsgif.gif
OOOO SHIT! I WANNA SEE WHAT THIS TURNS INTO OOO!
this honestly looks super fun, i'd love to try this out if you ever end up releasing a demo
I may upload demos at some point, it mostly hinges on how development itself goes
coolcoolcool!!!!!!!!!
whoa this looks cool! i hope to ever get to try out a demo, thanks for updating us